Generalist Unity programmer with background in web dev and vfx.
I love creating my own stuff, as well helping other people see their own visions come to life.
I started off as a prep artist in a VFX studio (used Nuke, Silluete, Mocha and other industry standard software), switched to fullstack web programming (JS, PHP, tons of frameworks), and then moved on to game development with Unity and C# because it was always a passion of mine (first game I ever made was in Power Point while I was still learning basic computer skills 🤓).
Advanced knowledge in a lot of Unity's vast array of subsystems and features
I have S.O.L.I.D. experience with object-oriented programming and its accompanying design patterns and data structures.
Experience with fast-paced sprints and strict deadlines, working with other programmers, artists, designers and QA.